![]() ![]() ![]() ![]() ![]() Continue on up the slope and you should see some graffiti on a wall. Continue on past the wooden bridge and turn left up the small hill when you see an exhibit. Head to the red cross in the map screenshot below and ride up the hill on the left towards the stone pillar. A new dialogue option will be available, which, if selected, will unlock this trophy. When your last thing to do is to enter the Shrine, return to Matyora and talk to her again. This is because you need to progress far enough into the story to unlock the dialogue choice that unlocks this trophy. It is recommended to leave this trophy as your last one before heading into the Shrine. Now interact with the flyers to unlock this trophy. Go past the registration point and approach the blue tables on the right, across from the cardboard Grey Hands guard. Despite the looming flood, it’s an unhurried process that gives you plenty of time to wander, look and listen, before committing your findings to your journal.After unlocking Music for Cows, return to the main road and proceed to the area in the back under the fallen archway with the blue tents. You’ll also record it for posterity, creating your personal letter to the future, as you tease out abstruse details of the dream sickness and its potential causes and cure. You’ll be one of the last to see it before the deluge washes everything away. Rather than leave it to fate, authorities have decided to demolish it, flooding the valley at a nominated date and time, giving residents time to evacuate. Riding past the destroyed hulks of vast industrial cranes, you soon find out that the entire area is about to be submerged in water thanks to a decaying dam. Pedalling away from the gates, the PlayStation 5’s adaptive triggers offering just the right level of resistance to convey the sense of effort, you’re soon freewheeling downhill into a valley that is itself in a moment of radical change. It’s a process that brings a number of surprises firstly that there’s no reward for doing it beyond the intrinsic satisfaction of seeing your observations laid out in front of you, and secondly that despite not being gamified in any way you find yourself diligently repeating the exercise for every area you chance across.Īs you leave the village, you’re presented with your final inventory essential: a bike. Once you’ve collected five or more sights and sounds in a particular area, you’re prompted to add them to your notes, scrapbook style, positioning pictures, captions and recordings across its pages. As you leave your house and explore the village, you’re encouraged to photograph anything that catches your eye and record interesting sounds you stumble across. In a nod to good old adventure game tradition, you’re also given the equipment you’ll need on your quest: a polaroid camera, a tape recorder, and a journal to log your discoveries. It’s a poignant beginning that foreshadows its themes of memory and irrevocable change. The twist is that every item you add causes your mother to lose the related memory forever. You need them to power-up a magical charm that acts as protection from the mysterious ‘dream sickness’ that afflicts everyone outside the village. Your first job is to find objects in your house that inspire strong memories associated with each of the five senses. These sort of games have a more meditative pacing, which can feel like a welcome respite from the interesting times in which we live. There’s still interaction and a degree of player agency to these games, but instead of pumped up heroics and gunplay you get mysteries that aren’t immediately (or in some cases, ever) explained, and an examination of the human condition that wouldn’t be possible sitting behind a steering wheel or belt-feed machine gun. Titles like Journey and What Remains Of Edith Finch? were early indicators of a medium growing past its adolescence, opening the door that allows games like Season: A Letter To The Future to prosper. Season: A Letter To The Future – not a fast-paced game (pic: Scavengers Studio)Ī thoughtful new indie game explores issues of memory and growth in a captivating game world on the verge of catastrophic change.Īs the heydays of fighting games, racers, and first person shooters recede in life’s rear view mirror, video games are starting to embrace subject matter that would traditionally have been viewed either as too complex or insufficiently action-packed. ![]()
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